Space Engine game details. Space Engine is a realistic virtual Universe you can explore from home on your very own computer. Travel from the stars to the galaxies and visit any planet, asteroid, or moon. You can observe any celestial phenomena you want or even control time.
Original author(s) | Vladimir Romanyuk |
---|---|
Developer(s) | Vladimir Romanyuk |
Stable release | 0.990.41 / August 14, 2020 |
Written in | C++ |
Operating system | Windows 7 and later (64-bit) Linux (planned) macOS (planned) |
Size | 4 GB (software only) 50 GB (with all DLCs) (Solar System HD texture packs) |
Available in | More than 20 languages |
English, Catalan, Croatian, Chinese, Czech, Spanish, Finnish, French, German, Hungarian, Indonesian, Italian, Dutch, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Swedish, Turkish, Japanese, Korean, etc. | |
Type | Space simulation |
License | Proprietary[1] |
Website | spaceengine.org spaceengine.org/ru(in Russian) forum.spaceengine.org (Official forum) |
- SpaceEngine (stylized as 'Space Engine') is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. It creates a three-dimensional planetarium representing the entire universe from a combination of real astronomical data and scientifically-accurate procedural generation algorithms. Users can travel through space in any direction or speed,.
- There you can also add engine exhaust effects, docking ports and the first- and third-person camera. Editor modes are selected by tickboxes in the upper side of the panel. Editing the whole ship. Tick “Edit entire ship”. You can rotate and move the ship as a whole using the “Position” and “Rotation” buttons.
SpaceEngine (stylized as 'Space Engine') is a 3D astronomy program[2] and game engine developed by Russian astronomer and programmer Vladimir Romanyuk.[3] It creates a three-dimensional planetarium representing the entire universe from a combination of real astronomical data and scientifically-accurate procedural generation algorithms. Users can travel through space in any direction or speed, and forwards or backwards in time.[4] SpaceEngine is in beta status and is currently freeware for Microsoft Windows. SpaceEngine's latest release, version 0.990 beta, is the first paid edition (released on Steam).

Properties of objects, such as temperature, mass, radius, spectrum, etc., are presented to the user on the HUD and in an accessible information window. Users can observe celestial objects ranging from small asteroids or moons to large galaxy clusters, similar to other simulators such as Celestia. Download age of empires 2 hd mac. The default version of SpaceEngine includes over 130,000 real objects, including stars from the Hipparcos catalog, galaxies from the NGC and IC catalogs, many well-known nebulae, and all known exoplanets and their stars.[5]
Functionality[edit]
The proclaimed goal of SpaceEngine is scientific realism, and to reproduce every type of known astronomical phenomenon.[6] It uses star catalogs along with procedural generation to create a cubical universe 10 billion parsecs (32.6 billion light-years) on each side, centered on the Solar System barycenter.
Catalog objects[edit]
The real objects that SpaceEngine includes are the Hipparcos catalog for stars, the NGC and IC catalogs for galaxies, all known exoplanets, and prominent star clusters, nebulae, and Solar System objects.[7]
Wiki and locations[edit]
The software has its own built-in 'wiki' database which gives detailed information on all celestial objects and enables a player to create custom names and descriptions for them. It also has a locations database where a player can save any position and time in the simulation and load it again in the future.[8]
Limitations[edit]
Although objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion is not simulated, and galaxies are at fixed locations and do not rotate.
This Mac program is distributed free of charge. You are downloading XBox 360 Controller Driver for Mac, version 0.1. Xbox 360 controller driver download for mac.
Most real-world spacecraft such as Voyager 2 are not provided with SpaceEngine.
Interstellar light absorption is not modeled in SpaceEngine.[9]
Development[edit]
Development of SpaceEngine began in 2005,[10] with its first public release in June 2010. The software is written in C++. The engine uses OpenGL as its graphical API and uses shaders written in GLSL. As of the release of version 0.990, the shaders have been encrypted to protect against plagiarism. Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game.[11]
On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta.[12]
SpaceEngine is currently only available for Windows PCs; however, Romanyuk has plans for the software to support macOS and Linux in the future.[13]
Space Engine Archive Project[edit]
A project carried out by a member of the community called Space Engine Archive Project[14], offers the community a web application to archive their discoveries in order to keep in memory all the celestial bodies that have one day been discovered by the community.
Moreover, it is the first digital tool using directly the sharing system via the generation of URLs in the game.
See also[edit]
References[edit]
- ^Vladimir, Romanyuk. 'Space Engine - Frequently Asked Questions'. en.spaceengine.org. Retrieved 2018-01-18.
- ^George Dvorsky (July 12, 2011). 'New simulation is as close to traveling through space as it gets'. io9. Retrieved October 20, 2014.
- ^Thomas Tamblyn (October 21, 2014). 'Man Builds Massive Virtual Universe You Can Download And Explore'. The Huffington Post. Retrieved October 21, 2014.
- ^Cara Ellison (March 11, 2013). '2012: A Space Engine'. Rock, Paper, Shotgun. Retrieved January 22, 2014.
- ^Vladimir, Romanyuk. 'Space Engine - Frequently Asked Questions'. en.spaceengine.org. Retrieved 2018-01-18.
- ^Vladimir, Romanyuk. 'Space Engine - Frequently Asked Questions'. en.spaceengine.org. Archived from the original on 2015-09-30. Retrieved 2017-01-15.
- ^Vladimir, Romanyuk. 'Space Engine - Frequently Asked Questions'. en.spaceengine.org. Retrieved 2018-01-18.
- ^Wilke, Stephan (10 May 2013). 'Mit Space Engine 0.97 das Weltall erkunden: Faszinierende Ansichten des Universums'. PC Games Hardware. Retrieved 29 November 2015.
- ^Vladimir, Romanyuk. 'Space Engine - Frequently Asked Questions'. en.spaceengine.org. Retrieved 2018-01-18.
- ^'Интервью с разработчиком SpaceEngine - Владимиром Романюком'. Elite Games. 2012-03-12. Retrieved 2014-03-23.
- ^'0.990.41 Public Beta Release'. Retrieved 2020-08-19.
- ^Romanyuk, Vladimir (2019-05-27). 'Steam Store Page is Live!'. Space Engine. Retrieved 2019-05-27.
- ^Vladimir, Romanyuk. 'Space Engine - Funding and Donations'. en.spaceengine.org. Retrieved 2017-01-17.
- ^'SE ARCHIVE PROJECT'. SE ARCHIVE PROJECT. Retrieved 2019-12-13.
External links[edit]
- Official website
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